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Author Topic: Experience Thread  (Read 595 times)
Daen
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« on: September 13, 2008, 08:35:15 PM »

Here's the experience for the group for the first two missions and the interim time before that.  If I've forgotten something, or if you feel like there was something you did that I neglected to add, PM or gchat me and we can get it resolved.  Also note, as I'm a new GM, I'm still figuring out how much experience should be given for what in order to try to maintain balance in the party and without getting you guys going too quickly nor too slowly.  So, as a result over the next few missions, you may see XP given fluctuate a bit for the same things.

Combat

+240 (all)

Attis
+75 Using a skill well and at the right time (driving-- running the gurgoyles over)
+75 Using a skill well and to protect others (using the crane to get the gurgoyle off the barge)
+50 Reassuring the crane operator after the battle

Mirja
+50 Using a skill well (helping locate ambushes, navigate, etc)
+75 Good judgment (Keeping a gurgoyle busy as long as possible)

Wolfram
+50 Good judgment (going after important enemies first)
+50 Self-sacrifice to accomplish the mission (running toward gurgoyle on barge when close combat is not specialty)

Sasha
+50 Using a skill at a good time (Lore, etc)
+50 Good judgment (going after important enemies first)

Other

+250 Successful completion of Zimmerman Ops job (all)
+175 Successful completion of delivery job (all)

Attis
+300 Backstory
+25 attempting to make contact with people in bar
+35 Telemechanically accessing Zimmerman Ops computer for additional info.
+25 Telemechanically accessing delivery company's computer.

Mirja
+100 Posting first in story thread (There are rewards for stepping up...)
+50 checking the bulletin board for jobs
+25 Skill usage (Lit Euro)

Wolfram
+300 Backstory
+25 Making contact with man in bar

Sasha
+300 Backstory
+25 Checking bulletin board for jobs with Mirja
+25 Skill usage (Lit Euro)

Totals have been updated in character sheets.
Daen
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« Reply #1 on: September 21, 2008, 04:45:19 PM »

Experience for the mission happening yesterday is as follows.  Numbers have been added to character experience totals.

All
+250 Successful completion of item retrieval for Walter Gorn
+100 Good brainstorming and strategic planning for mission
+75 Subduing Psyborg and guards

Attis
+35 Clever but futile idea (get vehicle on train)
+75 Posting in story thread first
+50 Using power well (investigating computer)
+75 Clever, useful idea (using heat to decouple train car magnets)

Mirja
+50 Maintaining Story thread
+150 Saving Attis' life.

Wolfram
+50 Maintaining Story thread
+25 Watching guard patterns in/around train station
+85 Effectively bluffing way onto train & maintaining secrecy non-violently

Sasha
+50 Using Skill well (Seduction of guard)
+150 Successful heroic action (Attacking guards & Psyborg alone in order to allow Max's escape)

Max
+300 Backstory
+25 Performing correct skill (Investigating train quality to determine likely candidates)
+75 Putting mission priority above combat (escaping with Katana)
+50 Decoupling train cars
Daen
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« Reply #2 on: September 28, 2008, 06:30:58 PM »

Experience for the Recon mission is as follows.  I've included the total for having completed the mission, even though you haven't yet, quite.  Note that more experience will be given for posting about taking the kidnapped D-bee home, and any interactions you post about with the people living in Hallstatt.  Numbers added to character sheets.

All
+250 Successful completion of Recon mission for Cyrus
+100 Good brainstorming & planning
+75 Subduing Monster Brodkil

Mirja
+100 Land navigation (multiple uses)
+50 Tracked trail from Leyline
+50 Good but futile idea (to use identify plants/fruit, and wilderness survival)

Wolfram
+50 Searched lake (creative but futile idea)
+100 Tried to save townspeople
+50 Following Monster Brodkil when they left at night (good, but futile idea)

Sasha
+100 Scouting ahead to see enemies (good useful idea)
+50 Use of Prowl skill
+75 Posted first in thread
+50 Lore Demons/Monsters to identify Monster Brodkil
+50 Not rushing in to save torture victim (would have been against alignment)

Attis
+75 Investigated crazy villager (see aura)
+100 Set up explosive (clever, useful idea)
+50 Skill usages for setting up explosives
+50 Maintained story thread
+50 Tracked trail from Leyline

Max
+100 Tried to save townspeople
+50 Lore demons/monsters to identify Monster Brodkil
+25 Leaving vehicle to come help with fight (good, useful idea)
Daen
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« Reply #3 on: October 19, 2008, 09:04:49 PM »

All (except Attis)

+250 Successful completion of NGR Sniper rescue mission
+25 Planning
+150 Subduing a great menace
+100 Skill usages (there were many)

Attis
+50 Participating in mission late
+50 Smashing ATV into Gargoyle to keep him occupied
+75 Posting first in story thread

Wolfram
+75 Taunting Gargoyles to try to get them away from Mirja
+50 Taking a beating for the team because other team members are mostly squishier
+25 Identifying Super Trooper suit

Sasha
+100 Attacking Gargoyles at point-blank to keep them from killing Mirja
+50 Maintaining story thread
+30 Accompanying to Hallstatt, using special hearing

Mirja
+50 Maintaining story thread
+75 Shooting Gargoyle in the mouth/continuing fighting despite being outmatched (clever, useful/helpful ideas/actions)
+30 Interacting with D-Bee to increase group reputation
+75 Use thermal imaging to see invisible Gargoyle Mage (clever, useful idea)

Max
+25 Trying to fly in and save snipers from Gargoyle assaulting them (clever, futile idea)
+25 Trying to drive ATV up to get snipers out first (clever, futile idea)
+50 Maintained story thread
+50 Talking to people in Hallstatt to try to increase group reputation/help D-Bees
+25 Because the GM picked on him with the Carpet of Adhesion
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« Reply #4 on: November 15, 2008, 12:40:40 PM »

Haven't had time to put together an itemized list, so here it is:

Mirja: 650
Max: 750 (Took on both gargoyle bots basically by himself for a while)
Wolfram: 650
Sasha: 650
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« Reply #5 on: November 22, 2008, 11:16:01 AM »

All
+250 Successful completion of AIG investigation mission
+25 scouting city
+250 Subduing a great menace

Max
+40 Playing in character when it would have been easier not to
+50 Providing distraction for Bear mech while Sasha got Wolfram out

Wolfram
+100 Trying to take Mind Melter hostage in order to end combat quickly
+20 Finding wirecutters

Sasha
+50 Clever but futile idea (don't remember what it was exactly... but it was there)
+40 Getting Wolfram out

Mirja
+50 Clever but futile idea (same note as with Sasha's)
+20 Instigating investigation of red-tile roof house
+30 Using good judgment and tactics in taking on the Tiger bot
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