Triax T-31 Super Trooper Robot Destroyer MDC by locationShoulders/Upper arm (2) - 90 each Forearms (2) - 70 each Legs (2) - 120 each Leg Mini-Missile Launchers (2, lower leg) - 30 each Fusion Launchers (2, above each shoulder) - 50 each Maneuvering Jets (8, small) - 15 each *Head - 75 **Main Body - 250SpeedRunning: 40 mph maximum. Does tire operator at rate of 10% normal Leaping: The powerful robot legs can leap up to 12 feet high or lengthwise unassisted by thrusters. A jet thruster assisted leap propels the unit up to 60 feet high and 100 feet lengthwise. Flying: Not possible. Nor high-speed continuous hops like the Terrain Hopper. Jet thrusters are designed to assist in leaping up onto and down from giant bots, armored vehicles, and to better roll with impact.Statistical DataHeight: 7-8 feet from head to toe. Shoulder mounted missile launchers add another foot to overall height, making it 8-9 feet. Width: Wings 4 feet Length: 3 feet Weight: 450 lbs Physical Strength: Equal to PS 30 Power System: Nuclear, average life is 11 yearsWeapons (For more description see pg 42-44 of Triax and the NGR) F4-Dual Fusion Shoulder Launchers (2): A pair of special mini-missile launchers are mounted on the shoulders of the Super Trooper. These fire fusion block missiles. The two launchers can tilt 90 degrees forward/down and backward/up. Missile Type: Special Short-range fusion missiles, only. Cannot use conventional mini-missiles. Damage: 2D6x10 MD; blast area is 10 feet. Range: 300 Feet Rate of Fire: 1 or 2 Payload: Total of 4, two per each launcher. Special Note: These are much more sensitive than standard mini-missiles. Player must roll a percentile each time the character uses an F4 missile. A roll of 01-65 means it goes according to plan, 66-85 means the timer is faulty and it explodes 2D6 seconds sooner or later than intended (GM discretion). 86-00 means it's a dud (see pg 43 for description of what's done with duds). MAE-3 Hand Charges (also known as Maysies) Located in the chest of the Super Trooper are a pair of round disks, these are also explosives. A third, larger disk is located in the belly of the armor. These are explosives used for damaging and penetrating enemy armor. (See book for more description) Type: Hand-placed charge (can be thrown with penalties-- see book) Damage: 1D6x10 MD, blast area of 5 feet for small disks. 2D4x10, blast area of 10 feet for large disk. Range: T-31 Super Trooper can toss an MAE-3 disk approximately 1D4x10 +30 yards (max of 210 feet), but has no bonuses to strike (natural rolls only). Not designed to be thrown as a frisbee in this manner. Rate of Fire: 1 per melee action Payload: 3 total: 2 small, 1 large. Leg-Mini missile launchers: A small mini-missile launcher, holding 7 mini-missiles is mounted on the calf of each leg. Missile Type: Any mini-missile can be used, but armor piercing (1D4x10 MD) or plasma (1D6x10 MD) is standard. Damage: Varies with missile type Rate of Fire: One at a time, or volleys of 2, 3, or 4. Payload: 14 total; 7 each leg. (Currently: 1 smoke, 8 plasma, 5 Armor piercing-- bonus against large armored things) RVB-31 Vibro-blade: A standard vibro-blade short sword is concealed in the housing in the right arm. The blade is used to cut or stab through thin armor and to sever cords and hoses. Its inclusion in the T-31's armaments has helped to contribute to the armor's nickname of "The Can-Opener". Damage: 2D4 MD Range: Hand to hand LGL-31 Grapnel & Launcher: On the left arm is a housing that looks identical to the RVB-31, but is really a launcher that fires a grappling hook and line. The grappling hook is used to scale non-metallic surfaces or as an alternate means to secure oneself to giant bots and vehicles. Damage: None Range: 100 feet of lightweight cord (retractable) PL-31 Palm Laser Torch: Located at the base of the palm and wrist of each hand is a very short range, but very high-intensity laser torch. Damage: 3D6 MD per single blast, 6D6 per double blast from both hands combined. Blast area is 10 feet. Range: 1 foot Rate of Fire: Number of HtH attacks of pilot + power armor bonuses. Payload: effectively unlimited. Energy rifles, Light Rail Guns: Can handle and carry man-sized weapons. (Note that this one is currently equipped with a TX-42 laser rifle-- see below)Special Note1. T-31 has full optical systems, including laser targeting, telescopic, passive nightvision, thermo-imaging, infrared, ultraviolet, and polarization. Also has other common PA features. Bonus: +2 strike to use of all weapon systems except MAE-3. 2. Feet and toes have the same molecular adhesion system the MAE-3 uses. 3. Distress Homing beacon (see book)TX-42 Laser Rifle Standard energy assault weapon used by human troops of NGR military. Also a variable frequency laser weapon with 12 settings, which can be changed by touch or voice command. Number 7 counters USA-10 Glitter Boy. Weight: 9lbs Damage: 2D6 MD per single shot, 1D4 x 10 MD per rapid-fire pulse (3 nearly simultaneous shots). Rate of Fire: Equal to user's HtH attacks Max Range: 2000 ft Payload: 40 shots with FSE clip
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